Tutorial

Getting Started
Send a message via DM to RPGBot to access the main menu. The majority of your time will be spent exploring. Exploring happens automatically and requires no input once started. While exploring, you may hear of various types of bounties. When you discover a bounty, it will be displayed on a bounty board.

By choosing the "Generate Character Link" option on the main menu, you will be provided a link to a website which displays your inventory. From there, you can equip weapons and abilities, craft gear, and buy items from the shop.

Bounties
Bounties are the primary way to engage in combat. They are discovered over time while exploring.

Some bounties are intended for a single adventurer. These bounties will be posted to your private bounty board which is only accessible by you. View this board via the main menu. Other bounties are intended for groups of adventurers. These will be posted on the publicly visible bounty board in the #bounty-board channel. At any time, a player may initiate one of these bounties and invite any other players who have an account.

To start a bounty, simply type the number corresponding to the bounty in the same channel as the bounty board. If it is a public bounty, you should also @ every user you wish to invite. If you are starting a bounty from your private board, you cannot invite other players.

The difficulty rating of bounties you discover is based on the hardest bounty you have ever completed solo. In order to locate more difficulty bounties, make sure to push your character into the most difficult solo bounties as possible.

Turns
Combat progresses automatically. Each turn, the active creature will perform an auto-attack against a random opponent. The active creature will have their name surrounded by Auto-attacks are always random and do not obey any targeting options selected by the player.

Abilities
Each creatures abilities are listed in the Abilities column. Each ability has a limited number of uses. This number is displayed in parenthesis next to the name of the spell. Additionally, each spell has a cooldown. The cooldown is listed next to each spell. When the cooldown reaches 0, it may be cast by pressing the correspoing reaction emoji.

Targeting
When you cast a spell, it will target the monster corresponding to the reaction emoji you currently have selected. For example, if you wish to cast "icebolt" on "(b) Very Angry Mouse", you would click the reaction emoji below the combat window that displays a "b". You would then press the reaction emoji displaying a "1" to cast icebolt. You cannot select multiple targets at once, even if the spell you are using hits more than once target. If you have multiple targets selected when casting a spell, the ability will target the leftmost creature you have selected. Abilities that target more than 1 creature will always hit your targeted creature, and the rest will be selected randomly.

True Hit
Auto attacks will only hit your selected target if you get a true-hit.

Crafting
You can craft weapons on the website. Crafting a weapon costs, which is earned from bounties.

Modifiers
Crafting consists of adding, maniupating, and removing modifiers from your weapon which affect how your character plays. Below is an example of a modifier.

[intuition] Attacks deal an additional 4 damage T2[3-5]

[intuition] is the modifier tag. The value of the mod if 4. T2 represents the tier of the mod, and [3-5] represents that range of values that can be rolled in that tier.

Modifier Tags
Each modifier in the game is tagged with either or. An item can have no more than 3 modifiers and 3 modifiers at once. An item can not roll two of the same type of mod, even if they are different tiers.

Item Levels and Mod Tiers
Higher difficulty bounties drop higher item level equipment. The item level of a weapon affects what tiers of mods can appear on that weapon. Higher tier mods can roll much higher than lower ones. The maximum tier a mod can roll is equal to the item level of the weapon.

Crafts
Reroll - Reroll an item, giving 3-6 mods. Item does not have to have any mods to be rerolled.

Shaping - If an item doesn't have any shaped mods, you can shape one. Shaping a mod removes it and replaces it with a new mod with the "Shaped" tag. Once an item has a mod with the "Shaped" tag, any subsequent shaping crafts will reroll the shaped mod only.

Auto-Reroll - By typing a comma-seperated string of mods into the "Auto-Reroll" field, you can automatically reroll an item until it has all of the mods listed. A cap can be placed on the number of rolls that will be attempted using the "Limit" field. The names of each mod, as well as which slots they can appear on, is listed here: https://lod2.fandom.com/wiki/Deep_Cuts

Example Auto-Roll:

Auto-Roll: damage, increasedAttackDamage, health

Limit: 20

This will attempt 20 re-rolls, and quit if it gets added damage, % damage, and added health.