Enchantments

T1 Weapon Enchantments
[intuition] Attacks deal an additional [1-2] damage [intuition] Attacks deal [10-15]% increased damage [intuition] Heals are [20-30]% more effective [intuition] Abilities that affect a single target deal [10-15]% more damage [intuition] Abilities have +[2-3] increased effect

[reason] +[2-5] to maximum health [reason] Self-cast abilities that hurt you deal [15-25]% less damage [reason] [1-2]% chance to deal double damage [reason] +[10-15]% to critical hit chance

T2 Weapon Enchantments
[intuition] Attacks deal an additional [x-x] damage [intuition] Attacks deal [x-x]% increased damage [intuition] Heals are [x-x]% more effective [intuition] Abilities that affect a single target deal [x-x]% more damage [intuition] Abilities have +[x-x] increased effect

[reason] +[x-x] to maximum health [reason] Self-cast abilities that hurt you deal [x-x]% less damage [reason] [x-x]% chance to deal double damage [reason] +[16-22]% to critical hit chance

T3 Weapon Enchantments
[intuition] Attacks deal an additional [6-7] damage [intuition] Attacks deal [x-x]% increased damage [intuition] Heals are [43-55]% more effective [intuition] Abilities that affect a single target deal [x-x]% more damage [intuition] Abilities have +[-x] increased effect [intuition] Abilities deal [22-30]% increased damage

[reason] +[10-13] to maximum health [reason] [x-x]% chance to deal double damage [reason] Self-cast abilities that hurt you deal [36-45]% less damage [reason] +[16-22]% to critical hit chance

T4 Weapon Enchantments
[intuition] Attacks deal an additional [x-x] damage [intuition] Attacks deal [x-x]% increased damage [intuition] Heals are [x-x]% more effective [intuition] Abilities that affect a single target deal [x-x]% more damage [intuition] Abilities have +[x-x] increased effect

[reason] +[x-x] to maximum health [reason] Self-cast abilities that hurt you deal [x-x]% less damage [reason] [x-x]% chance to deal double damage [reason] +[x-x]% to critical hit chance