Deep Cuts

"Brutality": { "name": "Brutality", "description": "Increases to ability damage also apply to your attacks" },   "Bloody Bulwark": { "name": "Bloody Bulwark", "description": "Gain 30 armor per base attack damage" },   "Haste": { "name": "Haste", "description": "Attack twice per turn" },   "Altruism": { "name": "Altruism", "description": "The next buff ability you use is instead applied to up to 4 allies (May include yourself)" },   "Bastion": { "name": "Bastion", "description": "You are significantly more likely to be targetted by enemies" },   "From The Shadows": { "name": "From The Shadows", "description": "Gain crit chance and crit damage based on your evasion (Chance: evasion / 6, Damage: evasion / 2)" },    "Leech": { "name": "Leech", "decription": "Your attacks leech 50% of their damage as life" }

Weapon: { reason: [ 'damage', 'health', 'critChance', 'instantKillChance', 'doubleDamageChance', 'lessSelfDamage', 'abilityCritChance' ],    intuition: [ 'increasedAttackDamage', 'abilityEffect', 'increasedAbilityDamage', 'increasedHealPower', 'increasedSingleTargetAbilityDamage', 'increasedGlobalDamage', 'increasedCritDamage', 'increasedGoldFind', 'increasedGearFind', 'trueHitChance', 'increasedGlobalCritChance', 'increasedAbilityCritChance', 'percentCleaveDamageFromAttacks' ]  },   Neck: { reason: [ 'health', 'critChance', 'instantKillChance', 'doubleDamageChance', 'lessSelfDamage', 'lessGlobalDamageTakenFromCriticalStrikes', 'lessAttackDamageTaken', 'lessAbilityDamageTaken', 'abilityCritChance', 'threat', 'armor', 'evasion' ],    intuition: [ 'increasedAttackDamage', 'abilityEffect', 'increasedAbilityDamage', 'increasedHealPower', 'increasedSingleTargetAbilityDamage', 'increasedGlobalDamage', 'increasedCritDamage', 'increasedGoldFind', 'increasedGearFind', 'trueHitChance', 'rareAbilityCap', 'maximumAbilities', 'increasedGlobalCritChance', 'increasedAbilityCritChance', 'percentCleaveDamageFromAttacks' ]  },   Body: { reason: [ 'health', 'critChance', 'instantKillChance', 'lessSelfDamage', 'lessGlobalDamageTakenFromCriticalStrikes', 'lessAttackDamageTaken', 'lessAbilityDamageTaken', 'threat', 'armor', 'evasion', 'percentEvasion', 'percentArmor' ],    intuition: [ 'increasedHealth', 'increasedAbilityDamage', 'increasedHealPower', 'increasedCritDamage', 'increasedGoldFind', 'increasedGearFind', 'trueHitChance', 'increasedAbilityCritChance' ]  },   Legs: { reason: [ 'health', 'instantKillChance', 'lessSelfDamage', 'lessGlobalDamageTakenFromCriticalStrikes', 'lessAttackDamageTaken', 'lessAbilityDamageTaken', 'threat', 'armor', 'evasion', 'percentEvasion', 'percentArmor' ],    intuition: [ 'increasedHealth', 'increasedHealPower', 'increasedCritDamage', 'increasedGoldFind', 'increasedGearFind', 'trueHitChance', 'increasedGlobalCritChance', 'percentBuffDuration', 'dodgeChance' ]  },   Boots: { reason: [ 'health', 'instantKillChance', 'lessSelfDamage', 'lessGlobalDamageTakenFromCriticalStrikes', 'lessAttackDamageTaken', 'lessAbilityDamageTaken', 'threat', 'armor', 'evasion', 'percentEvasion', 'percentArmor' ],    intuition: [ 'increasedCritDamage', 'increasedGoldFind', 'increasedGearFind', 'trueHitChance', 'increasedGlobalCritChance', 'percentCleaveDamageFromAttacks', 'percentBuffDuration', 'dodgeChance' ]  },   Helmet: { reason: [ 'health', 'critChance', 'instantKillChance', 'lessSelfDamage', 'lessAbilityDamageTaken', 'threat', 'armor', 'evasion' ],    intuition: [ 'abilityEffect', 'increasedAbilityDamage', 'increasedHealPower', 'increasedSingleTargetAbilityDamage', 'increasedCritDamage', 'increasedGoldFind', 'increasedGearFind', 'trueHitChance', 'increasedGlobalCritChance', 'increasedAbilityCritChance' ]  }

Gear Drops:

ILvL 1: 0

ILvL 2: 40

ILvL 3: 80

ILvL 4: 130 (Solo CR Must be >= 130)

ILvL 5: 200 (Solo CR Must be >= 200)

ILvL 6: 300 (Solo CR Must be >= 300)

ILvL 7: 25000 (Group must have <= 3 players)

ILvL 8: 75000 (Group must have <= 3 players)